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Launch the
Shader from the Tools Menu or with the icon.
 Load
the Bump Map from Step 1/2 as Heightmap. Use the golden Reflection Map as Environment Map. Relative to the shader's default options, apply these settings:
Heightmap
Amplification=25%, Smoothness=30%
Surface
Opacity=100%, Shininess=8%, Strength=13%
Enviroment
Reflectivity=35%, Distortion=100%
Color
Scaling=100%, Bias=-20%
Light
Color 1 and 2 both to RGB(220,160,60)
Move
the two Light Sources to the upper quarter of the Preview
image
Press the Render button to finish the gold texture. |