|
Launched the
Shader
from the Tools Menu or with the icon.
 Press
the Reset button, if you have already worked with the shader
to restore the default values. Load the Hexagon texture as Heightmap (by
clicking on the thumbnail and selecting Texture in Editor). The resultant texture from Step 6 needs to be loaded as Surface. The proposed settings are:
Heightmap
Amplification=100%, Smoothness=10%
Surface
Opacity=100%, Shininess and the Strength=0%
Shadow
Length=30%, Smooth Shadows=10% Set the two light colors to a middle gray and place the light
sources left and right to the horizontal center at 3/4 of the
preview image's height.
Render the image with 512x512 pixels and export the result to
the editor. Close the shader. |