Tutorial: Embossed Marble


These few steps demonstrate how to easily create a structured texture with matching material.

Step 1: Creating a new texture


Launch the New Texture Dialog by pressing thebutton (upper left corner) or selecting the File->New menu item.

Set the Width and Height values to 512x512.

Press the OK button, the background color doesn't matter here.


Step 2: Rendering a stone texture


Select the function Generator/Stone.

Press the Reset button at the Presets Panel to load the function's default settings. After that, set the Resolution value at the Perlin Noise Panel to 3.

Run the function on the texture.


Step 3: Adding dark scratches


Choose the function Noise/Erosion.

Load the Scratch preset at the Presets Panel.

Engage the function two times by clicking on the texture twice.


Step 4: From dark stone to bright marble


Pick the Color/Invert function.

Select the All settings at the Presets Panel.

Invert the texture by clicking on it with the left mouse button or by pressing the F9 key.


Step 5: Adding depth to the texture


Select the function Bump/Emboss.

Choose the Rectangle preset at the Presets  panel.

Press the Viewport Configuration button at your texture's form. Set the horizontal and vertical snapping values to 16 and press the OK button.

Draw some rectangles on the texture's surface to emboss the texture. Create horizontal bars by drawing rectangles, that have at least the texture's width. You can also switch to the Mask Mode Ellipse and draw embossed circles.