Panel: Sprite

The Mask Mode Sprite utilizes these settings to customize the rendering of the sprites.

The Angle value specifies the rotation of the sprite. Set it to 0 degrees to use the sprite without rotation.

You can define a Transparency Color. The parts of the sprite, which are similar to this color, are not drawn. Similarity depends on the Tolerance value. Setting this value to 0 causes the sprite to be completely opaque.

The sprite is another texture, which can be chosen by clicking the Select button.


Console/Script Switches

Name Range Description
sprite map none name of the sprite map
sprite angle 0-359 rotate sprite by x degrees
sprite color tolerance 0-255 tolerance when comparing colors
sprite transparency color 0-16777215 the integer value of the transparent color
sprite invert transparency 0/1 invert opacity