|
|
The Mask Mode Sprite utilizes these settings to customize the rendering of the sprites. The Angle value specifies the rotation of the sprite. Set it to 0 degrees to use the sprite without rotation. You can define a Transparency Color. The parts of the sprite, which are similar to this color, are not drawn. Similarity depends on the Tolerance value. Setting this value to 0 causes the sprite to be completely opaque. The sprite is another texture, which can be chosen by clicking the Select button. |
| Name | Range | Description |
| sprite map | none | name of the sprite map |
| sprite angle | 0-359 | rotate sprite by x degrees |
| sprite color tolerance | 0-255 | tolerance when comparing colors |
| sprite transparency color | 0-16777215 | the integer value of the transparent color |
| sprite invert transparency | 0/1 | invert opacity |