Panel: Matrix Settings
 

This group of options allows you to construct a boolean 16x16 matrix, which will be mapped to the texture. Only the active (dark) cells are rendered to the texture, the light ones are invisible.

Press the Clear button to delete the matrix. The Invert control reverses the state of all cells.

The matrix can be projected as Rectangles, a combination of Rectangles and Triangles and as a Pipe pattern.

The lower part of the panel features buttons to Open and Save a matrix.

 

Console/Script Switches

Name Range Description
matrix mode 0=Rectangles,
1=Rectangles&Triangles,
2=Pipes
mapping mode
matrix pool 64-char string with 'a' - 'p' each character defines four cells of the matrix and is encoded in range of a=0 and p=15