Panel: HSV Transform

 

This panel is used to specify three Mathematical Expressions. They define modifications to the texture's colors within the color space HSV (hue, saturation, value).

You have the following input values to work with:
H,S,V = color channels (0<=H,S,V<=1)
X,Y = coordinates of the pixel (0<=X,Y<1)

Invalid expression calculation results (e.g. division by zero) are set to zero.

 

Console/Script Switches

Name

Range

Description

hsv transformation hue

none

expression for the hue channel

hsv transformation saturation

none

expression for the saturation channel

hsv transformation value

none

expression for the brightness/value channel