Panel: Color


Texture Maker features two main colors: The Primary Color and the Secondary Color.

Click on the left color field to change the primary color. The secondary color is reached at the right field. Touching the fields with the right mouse button allows you change the brightness of the color directly. Press the Arrow Button between the two fields to exchange the two colors.

The Randomizer Button at the right side of each color field variates the color, so you can easily get slightly different shades of a color.

If you hold down the SHIFT key and click on a pixel of the Texture, the color of that pixel will be transferred to the primary color (left mouse button) or to the secondary color (right mouse button).

Adding the CTRL key while getting colors from the texture will cause the color to be copied to the Color History instead. The Color History is the field in the middle of the panel.

Use the Color History to share colors between different Functions. Click on the H-Button next to the Color History to save the primary color or the secondary color to it. Click with the left mouse button or the right mouse button on an item within the Color History to restore a color.

At the bottom of the panel there is the Color Gradient, which consists of a color array. While the main colors are saved and restored for each individual function, the Color Gradient remains unchanged.

A special feature is that you can convert the colors of the Color History to the Color Gradient by pressing the H-Button and selecting the Convert Color History to Color Gradient menu item.

Clicking on the Color Gradient crops the selected color to the primary color (left mouse button) or the secondary color (right mouse button).

The button next to the Color Gradient opens the Color Gradient Designer, which allows you to customize the gradient.


Console/Script Switches




primary color


integer value of the primary color

secondary color


integer value of the secondary color