Neighbor Texture Transitions



Create tilesets, that connect two different textures, with the Neighbor Texture Transitions module.

The Center Texture defines the Width and Height of the output textures. Fourteen tiles are generated when you press the Render button: Nine convex textures and five concave ones. This number of tiles is required for a tileset with two textures.

The Transition Mode controls the way the two textures are blended:

Radial, Radial (Angular), Outline and Outline (Angular) Transition Modes

Increase the Radius value to enlarge the area of the Center Texture in relation to the Neighbor Texture. When you want a harder transition between the two textures, increase the Contrast value. Use the Noise parameter to roughen the transition.