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Similar to the Circle
translation, the To Pyramid function wraps the texture around its
center. You can create nice patterns easily with this function. If you use
only the outer parts of the function result, you can also render textures
like frames for images.
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By default, the texture is
wrapped a single time around the center. Increase the Tiling
values to have it mapped multiple times. Image 3 for
example was rendered by setting the Horizontal parameter to
4
and applying the function three times to a white circle texture. |
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Set a texture as Source
Texture and it will be used as source image instead of the
texture itself. |
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