translation maps the texture to a circle around its center. The x-axis is
translated to the angle, the y-axis to the radius.
||You can make the texture map
itself multiple times around the center by increasing the Tiling
values. For instance Image 2 was made with the 3x1
settings. The fractal appearance of Image 3 was achieved by
iteratively applying the function to the same texture.
||Set a Source
Texture to have it mapped to the circle instead of the