Translate/Spherical Map



This function translates the texture to polar coordinates, so it can be mapped distortion-free on a Sphere.

Use the Bias value to define the translation pivot (0=bottom, 100=top).

You can multiply the texture before the translation takes place by increasing the Tiling values.

If you have set a Source Texture, it will be used as source for the translation. Otherwise the texture itself is employed. Polar maps look best at an aspect ratio of 2:1.