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The Shift function can
move the texture or distort it by moving it in a single direction but with
variable wideness.
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Change the movement angle and
wideness at the Direction panel. Setting the pointer to its
maximum radius at the axis (0°,90°,180° and 270°) amplifies
the wideness to 100% of the texture's width or height. |
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For more control over the
movement radius, the wideness is scaled by the Amplify
value. |
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If you have defined a Source
Texture, the shifting radius is modulated with its
heightmap. This can be used for distortion effects like that visible at
Image 2. The best results can be achieved with the
Smoothing
value set to high numbers. |
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The Bias value comes only
into play if you utilitize the heightmap option. It's a constant
number that is added to the shifting amplitude, which allows you
to let pixels move in divergent directions (with e.g., negative
bias values).
Image 3 for instance was created by shifting it with itself
being set as heightmap and a Bias value of -50. |
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