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Use Texturize
to fill single colored areas (i.e. the bricks here) with another texture.
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Use the Tolerance value to set the limit
of allowed color deviation, which is still interpreted as one,
single colored area. |
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The source pattern is supplied by the Source Texture. The offset values have no effect here, because the source pattern is shifted randomly for each area. |
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To have the source pattern stretched randomly for each individual texturized area, increase
the Turbulence value. |
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The source pattern can also be variated in hue, saturation and brightness for each area. |
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Define with the Amplify Value how much the areas' textures should differ. |
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