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Blobs |
Fractal blob texture (for e.g,.
rock). |
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Blocks |
Rotated rectangles (for e.g.,
Manhattan pattern). |
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Bricks |
Displaced bricks pattern. |
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Caustics |
Underwater caustics. |
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Chaos Pattern |
Random pattern of combined
functions. |
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Checker |
Basic checker pattern. |
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Clouds |
Clouds, pumice, boiling gas. |
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Complex |
Regular patterns defined by a
rule system. |
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Dots |
Displaced gradient ellipses. |
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Expression |
Patterns defined by mathematical
expressions. |
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Flagstone |
Randomly located stones. |
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Flagtech |
Alien architecture. |
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Gradient |
Aligned color gradient. |
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Gravel |
Large and small stones. |
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Grid |
Grid of wacky lines. |
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Hexagon |
Pattern built with hexagons. |
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Horns |
Arbitrary placed and rotated
horns (for e.g., forest soil). |
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Life |
Chaotic pattern with little
features (for e.g., bumpmaps). |
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Lines |
Horizontal and vertical
lines (for e.g., barcodes, pedestal). |
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Lumps |
Randomly placed gradient ellipses. |
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Mandelbrot |
Randomly placed gradient ellipses. |
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Marble |
Distorted, vertical stripes. |
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Matrix |
User defined patterns. |
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Mosaic |
Symmetric lines patterns. |
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Noise |
Randomly colored squares. |
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Perlin Amp |
Synthesis of lattice noise. |
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Perlin Noise |
The mother of all noise functions. |
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Plasma |
A classic noise function. |
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Plates |
Subdivision rectangles pattern. |
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Rectangles |
Synthesis of blended
rectangles (for e.g., shiphulls). |
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Ridged
Perlin |
A variation of the Perlin Noise
function, good for heightmaps. |
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Scales |
Roofs, snakes and dragons. |
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Scratches |
Lines, rotated and scaled by
random. |
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Sinus Synthesis |
Synthesis of sinus waves. |
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Spots |
Pattern of rounded and
distorted spots (for e.g., cracked earth) |
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Star Field |
Smaller and bigger stars. |
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Stone |
Walls, rock, concrete. |
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Stream |
Vertically moving waves. |
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Tiles |
Eroded plates. |
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Triangles |
Wacky, connected lines
(for e.g.,
fence). |
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Turbulence |
Smoky noise. |
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Veins |
Random structure with small and
large cells. |
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Waves |
Great for simulating animated
water textures. |
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Wood |
Vertical grain. |
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Wood2 |
Wood with notches in all
directions. |
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Worley |
A cell noise texture. |