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The Privileged
function replicates the texture's center to its edges, but only if the
overdrawn areas are darker (or brighter) than the original pixels. It
works best on chaotic structures like grass.
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Usually the replicated texture's
horizontal offset is 50% of the texture's width. Change this by
modifying the Displace value. |
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Whether the bright or the dark parts get the
privilege to be replicated is defined by the Brightness Mode.
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