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Textures of Wood,
which was cut along the log of a tree, can be rendered with this function.
Vertical stripes, distorted by a variable noise, are devoted to fill a
range from smooth to rough wood shades.
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With raising Octaves
values, more details are added to the wood pattern. The valence of
these details, in relation to the greater features, is controlled
with the Persistence value. Roughen the wood texture by
increasing the Resolution regulator, but the overall
features size will decrease. |
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The number of stripes can be
increased with the Horizontal parameter. The Vertical
value only affects the turbulence in vertical direction, because
only vertical stripes are rendered by this function. |
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Manipulate the turbulence
amplitude with the Amplify value. Higher values result in
greater distortions (compare Image 1 to Image 2). |
Tip:
Texture Maker's Resampler
module is very helpful to create natural patterns like wood. Have a look
at it.
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