The Waves
generator function is great in rendering heightmaps (Image 1) for
animated water textures. Use the
Shader to combine the heightmap with a reflection and a refraction
texture to get the water effect (Image 2 and Image 3).
Octaves controls the
number of wave layers. Increase this value to add smaller waves.
The valence between larger and smaller waves is regulated by the Persistence
parameter. By adding to the Resolution value, you can
reduce the overall size of the waves.
The amplitude of the waves is
controlled with the Amplify value.
Change the Random Seed value to get
different wave arrangements. Increasing the Time Offset
parameter makes the waves moving individually in random
directions. Disable Auto Change Seed if you are going to
render animated textures.