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Like the function
name already gives away, this function renders a Tiles pattern.
Erosion can be simulated at the tiles' edges, making them look tumbled or aged.
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With a Displace value of
0,
all columns will be parallel with each other. Alter that value to
shift the rows to the left or the right. |
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Get more tiles by increasing the
Tiling parameter. |
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The edge erosion is caused by a
noise. Change from smoother to finer frays by increasing the Resolution
value. |
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The intensity of the worn-out
effect is defined by the Amplify regulator. |
Tip:
Use the Noise/Erosion function with the
Mountain
preset to expand the erosion effect. |