Like the function name already gives away, this function renders a Tiles pattern. Erosion can be simulated at the tiles' edges, making them look tumbled or aged.

With a Displace value of 0, all columns will be parallel with each other. Alter that value to shift the rows to the left or the right. 

Get more tiles by increasing the Tiling parameter. 

The edge erosion is caused by a noise. Change from smoother to finer frays by increasing the Resolution value.

The intensity of the worn-out effect is defined by the Amplify regulator.

Tip: Use the Noise/Erosion function with the Mountain preset to expand the erosion effect.