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Another descendent of
the Perlin Noise function manifests in the Stone generator. By
distorting one noise with another one, it produces textures like slate,
sandstone or concrete.
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The roughness of stone is increased
in parallel to the Octaves and Persistence
values. A higher Resolution value leads to smaller features
of the stone, because the noise becomes finer. |
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The direction of distortion can
be set to horizontal, vertical or to both directions. |
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Adjust the distortion strength
with the Amplify value. While small values result in smooth
stone, great values produce more sandstone-like textures. |
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