Ridged Perlin is
a slight modification of the Perlin
Noise function. It is very useful to create heightmaps for
landscapes, like the ones rendered with the First
Day Engine.
Ridged Perlin heightmap rendered with the FDE.
Like Perlin Noise it is
functioning by combining multiple layers (called
Octaves) of coherent noise with different resolution and valence.
Each octave has the doubled resolution of its predecessor and its valence
decreases with each octave according to the Persistence value.
Increase the Resolution value to get a more homogeneous
noise pattern.
Use the Random Seed value to get different,
unique structures.
Also Ridged Perlin is three-dimensional. By increasing
the Time Offset value you can move along the z-axis and
create animated textures. The noise repeats after 1000 time
frames.
Different results can be
achieved by applying a Transformation
to the this function. For example the Noise Round transformation
produced the wood like texture in Image 3.