A structure of rectangles with different widths and heights is rendered by the Plates generator function. It can be used to generate textures like e.g. stone walls and ship hulls.

The width of the mortar between the plates is regulated by the Object Radius control. One step of the Size parameter increases the mortar width by 1/1000 of the texture's smaller side. This was done because a mortar width that is greater than 10% of the texture's width is useless and we can use widths that are smaller than 1% this way.

By changing the Random Seed value you can change the plates pattern. This static generator function cannot be animated with the Time Offset argument.