A structure of
rectangles with different widths and heights is rendered by the Plates
generator function. It can be used to generate textures like e.g. stone
walls and ship hulls.
The width of the mortar between
the plates is regulated by the Object Radius control. One
step of the Size parameter increases the mortar width by
1/1000 of the texture's smaller side. This was done because a
mortar width that is greater than 10% of the texture's width is
useless and we can use widths that are smaller than 1% this way.
By changing the Random Seed
value you can change the plates pattern. This static generator
function cannot be animated with the Time Offset