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Perlin Noise is the
mother of all procedural textures and can be used to create a variety of
natural textures like rock, marble, soil and clouds.
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It works by combining multiple layers (called
Octaves) of coherent noise with different resolution and valence.
Each octave has the doubled resolution of its predecessor and its valence
decreases with each octave according to the Persistence value.
Increase the Resolution value to get a more homogeneous
noise pattern. |
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Use the Random Seed value to get different,
unique structures.
The Perlin Noise here is 3D. By increasing
the Time Offset value you can move along the z-axis and
create animated textures. The noise repeats after 1000 time
frames. |
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Different results can be
achieved by applying a Transformation
to the Perlin Noise. For example the Round transformation
produces marble textures (Image 4), expotential transformation
renders clouds. |
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