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Another noise function
is given by the Perlin Amp generator. It can render stone textures
as well as regular patterns.
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The biggest influence is made by
the Octaves value. By increasing this value you add
details, making the pattern change from regular to chaotic
(compare Image 3 to Image 1). The Persistence parameter
regulates the valence of these details. Manipulate the Resolution
attribute to control the overall size of the noise pattern. |
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Change the Random Seed value to get
a different noise.
Perlin Amp is three-dimensional, too. Move
along the Z-axis by increasing the Time Offset value. |
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Utilize the Amplify value
to adjust the contrast of the noise. |
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The flexibility of the Perlin
Amp function is achieved by tunneling the end product through the Transformaton
panel. For example, the effects you can see in Image 2 and
Image 3 are achieved using the Sinus transformation
type. |
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