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Simple Noise
with variable resolution is rendered by this function. Use this function
to add a patchwork structure to existing textures (with e.g. the Variate
preset) or render textures like fine sand.
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The Resolution of the
noise is defined by the Divisor value. This parameter sets
the number of blocks in each direction. E.g. a Divisor
value of 4 gives you a pattern with 4x4 different
blocks. Set this value to the maximum to get fine noise. |
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Each unique noise is defined by
its Random Seed value. Increase the Time Offset
parameter to get animated noise, similar to some of the consoles
on the old Enterprise. |
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The contrast of the noise is
regulated by the Amplify value. |
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