Simple Noise with variable resolution is rendered by this function. Use this function to add a patchwork structure to existing textures (with e.g. the Variate preset) or render textures like fine sand.

The Resolution of the noise is defined by the Divisor value. This parameter sets the number of blocks in each direction. E.g. a Divisor value of 4 gives you a pattern with 4x4 different blocks. Set this value to the maximum to get fine noise.

Each unique noise is defined by its Random Seed value. Increase the Time Offset parameter to get animated noise, similar to some of the consoles on the old Enterprise.

The contrast of the noise is regulated by the Amplify value.