|
An extraordinary
procedural texture is the Horns function. It combines arbitrarily
placed and oriented little "horns" or arcs with different sizes.
To create organic textures like hair or leafs, this function can prove to
be useful.
|
 |
Use the Density parameter
to control the overall number of horns. The Roughness value
commands the complexity of the pattern. Increase this value to add
more little elements. The size of all horns is alternated by the Size
argument. Use Distortion to manipulate the overall
appearance of the texture, causing it to look even more chaotic and
organic (Image 3). Add an underlying Noise by increasing
the corresponding value. |
|
 |
The brightness of the texture
can be regulated through the Amplify value. |
|