A Hexagon pattern can be rendered with this generator function.

The Object Radius controls the width of the edge lines in relation to the texture's dimensions.

The Tiling values are used to define the number of hexagons in the pattern. There are two hexagons per horizontal direction for each Horizontal value (i.e. Horizontal=2 produces four hexagons in each row). Usually the Vertical value should be 150% of the Horizontal value for square textures.