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At first a number is calculated and checked
if it's greater than or equals 0. If this is the case, the variable
C is set to 1, else to 0. Example: Set
C=1 if 0<=X-0.5
This will make C=0 at the left half of the texture and
C=1
at the right part. Now we add at the second the third field: If 0<Y-0.5
Then C=1-C
The rule will invert C at the lower half of the
texture. If we leave the following fields empty, we will just receive a
simple checker board. More information can be found at the
Rules panel page. |