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The Clouds
function can be used to render textures like clouds, animated boiling gas,
sponge, snow and even marble textures. It works by combining a vast number
of spheres to a fractal, chaotic pattern.
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Like
Perlin Noise, this
function also works by combining a number of Octaves, the number
of fractal layers. Increase the Octaves value to add
details. The Persistence parameter controls the valence of
the smaller and bigger spheres. Decrease it to fade out the small
spheres. Increase the Resolution value to decrease the
overall size of the spheres, resulting in a zoom-out effect. |
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Use the Elements Count
and Size values for further fine-tuning of the spheres'
number and size. |
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The clouds Density and Sharpness
parameters modify their look. Decrease the Density
value to remove weak parts of the clouds and use the Sharpness
value to change the clouds' sharpness. |
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The contrast of the clouds is
controlled by the Amplify value. |
Tip:
Use the Animation Recorder at the Tools menu to easily
record animated clouds. |