Filter/Smooth

 

 

To Smooth a texture is one of the standard filter operations that you can find in all image editors. It works by averaging each pixel with its neighbors. This results in a blur effect.

The only attribute of the smoothing effect is its radius. It defines the number of neighbors, that are employed for the calculation of the result. Neighbors, that are nearer to the target pixel, have a greater influence to the result.

The valence curve is given by the gaussian bell function.

 

Utilize the Mixing Mode within the Mixer to achieve a number of useful effects with the Smooth function. For example the mode "Add" will give you a "Dream Scape" effect. "Darkest" results in erosion, "Lightest" in a glow effect.