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TextureMaker's Fourier
function is used to remove frequency ranges from the texture. Removing
high frequencies results in smoother textures, while removing low
frequencies is useful to get rid of illumination gradients.
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The lower and upper limit is controlled at the Frequency
Cut panel. Both values' unit is 0.01 Hertz. The width and the
height of the texture is interpreted as one second. |
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The Fourier function works with
the HSV color channels. Usually only the Brightness
channel is modified. |
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After the frequencies are
removed, the resulting texture's contrast can be increased with
the Amplify value. This is useful if you have removed the
lower frequencies. |
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