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Distraction with the Noise
function works by displacing the texture's columns and lines with a Perlin
Noise map.
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This Perlin Noise is influenced
by the Octaves, Persistence and Resolution
parameters. Decrease the Octaves value to get smoother,
less detailed noise (compare Image 2 to Image 3). |
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You can let the function shift
the texture horizontally, vertically or in both directions. |
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The amplitude of the
displacement is regulated with the Amplify value. |
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