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Fluid effects can be
achieved with the Twirl function. By iterating the function, you
can create textures like ceramics and sand dunes. It works by rotating the
texture's pixels around each other. The rotation angles are defined by the
heightmap.
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Either the Source
Texture or the Mask
can be used as heightmap. The function works best with Pre-Smoothing
set to high values to get smooth effects. |
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The rotation angles can be
regulated with the Amplify value. |
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Use the Transformation
panel to modify the rotation angles. For example the Fractal
transformation type results in a scattering effect, the Expotential
type is used to create the ceramics effect. |
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