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This function
simulates the texture being placed under a transparent body. The upper
profile of this body, which causes the Refraction, is determined by
the heightmap.
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The heightmap is defined by the Source Texture,
if you check the Use Texture/Source option. You can cause
the Mask to be used as the
heightmap by checking the Use Mask option.
The Pre-Smoothing parameter lets you control the
smoothness of the refractive surface. |
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Regulate the refractive index of
the surface with the Amplify value. Increasing this value
results in stronger distortions. |
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