The Convert
function can adjust the texture's colors to a target color. You can
utilize it to tint a texture by setting all colors to the same hue (Image
2), homogenize the brightness (Image 4), making a texture
monochrome (Image 3) and more.
The HSV color channels
can be modified separately. For instance enable only the Hue
checkbox to set all color to the same hue.
The target color is given by the
Primary Color (left).