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The Amplify
function can scale the texture's colors lineary, to boost brightness or
saturation. It can also tunnel the colors through the Transformator
to achieve effects like "boost highlights only".
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The function modifies the HSV
channels,
which means that you can change hue, saturation and brightness
separately. |
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At first the selected channels
are scaled by the amplify value. E.g., set it to 200 and
enable only the brightness checkbox to double the texture's
brightness. |
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The Transformator
replaces one channel value with another one to create interesting
effects. For instance you have a Perlin
Noise texture and apply the Fractal transformation
to it. This way you get a stone-like pattern. You are invited to
experiment here. |
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