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The Diffuse
bump function multiplies the texture's colors with a combination of
parallel and ambient light without casting shadows.
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The position of the light source
is controlled at the Direction panel. Increasing the radius
lowers the height of the light source. |
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You can use the Source
Texture and Mask
to supply the height data for the function. Increase the Pre-Smoothing
value to smooth the heightmap. |
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The heightmap's values are
multiplied with the Amplify value. |
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The color of the light source is
given by the Primary Color and the ambient light defined by
the Secondary Color. |
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