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Use this function to
add Shadows to your textures. Parts of the target texture, that are not
illuminated by the virtual light source, get darkened.
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Set the position of this light
source at the Direction panel. The height of
the light is dependent on its radius. The greater the radius, the
lower the light source is placed. |
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The Heightmap defines
where shadows are cast and is supplied by the Source
Texture, the Mask
or both combined. It contains the relief data which is used to
determine where light is blocked. |
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The height values of the
heightmap can be modified with the Amplify value. Increase
the value to get longer shadows. |
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Smooth shadows can be achieved
by raising the Smooth Radius parameter. Setting the value
to 1 produces hard shadows (Image 3). |
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