Texture Form



The textures are displayed tiled in their own windows, which are child windows of the main interface.

You can draw and move your objects on it, like in any other image processing software, and apply the Texture Functions to modify the texture.

The objects (like ellipse, lines etc.) are drawn with the left mouse button. Hold down this button, move the mouse and release the button to define the position and size of an object. If you click on the black corner square, you can move and rescale objects. The shape of the objects (rectangles, etc.) are dependent on the Mask mode.

Press the ALT key to draw circles instead of ellipses, squares instead of rectangles and to limit lines to horizontal, vertical and diagonal directions.

Sometimes it is useful to draw multiple objects and apply the texture function at once to all of them instead of one after the other. Press the CTRL key to add objects. Activating this key while moving or rescaling objects causes them to be cloned. Holding down the CTRL key also prevents the function from being executed directly after drawing the objects.

Use the right mouse button to scroll the texture. Because the texture is displayed tiled, you can scroll without limit. Press the right mouse button on the texture's surface without moving the mouse to bring up a menu, which lets you e.g. rename the texture, run a function multiple times or recenter the texture.

You can crop the texture's colors and cast them to the Primary Color and Secondary Color by holding down the SHIFT key and pressing the left or right mouse button. Adding the CTRL key while cropping causes the cropped colors to be added to the Color History.

The Engage button runs the current function. You can also press the F9 key for this.

The Border Lines switch enables and disables the drawing of the texture-surrounding rectangle.

If the displaying of the surface points and objects (rectangles, ellipses) is disturbing, disable it with this switch.

Enable/Disable superimposing of another texture on top of the texture.

Rescale the texture form to show the texture one time.

Show the texture tiled 2x2 and centered.

Zoom into the texture. The maximum is 1600%.

Zoom out down to a minimum of 1:16 (6,25%).

Enable a grid and snapping for precise working, choose an image to be overlayed.

This button sets the texture as Source Texture, or dismisses it, if it's already set.

Set the texture as Opacity Map.

An easy and fast way to mix two textures is to use the Drag&Drop Quick Texture Mixer. Hold down the mouse on this symbol on the right side of the texture's window and drag it to the surface of another texture. You can choose a mixing mode and have the textures mixed.