The main interface of Texture
Maker can be structured in seven parts:
(1) Toolbar,
(2) Texture
Form, (3) Sidebar, (4) Function
Selection, (5) Configuration Panels,
(6) Favorites
and the (7) Color Selection.
1. Toolbar:

The toolbar at the top of the interface (just below the main menu)
holds buttons for creating New textures, to Open and Save
files, Rescale textures and other actions. Use the buttons at the
right side to access the Tools
and Modules, like the Kaleidoscope
and the Landscape Renderer.
2. Texture Form:
You can work on multiple textures simultaneously. Each texture is
managed within its own Window.
3. Sidebar:


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This panel at the left side of the
main interface displays thumbnails of the open textures. Click on
a thumbnail to bring the related Texture's
Form to the front. Drag a thumbnail to another one to mix
two textures quickly. If there are more textures open than can be
displayed at a time, you can use the right mouse button to scroll
the sidebar vertically.
Four buttons at the lower part of the sidebar are used to activate
the Script Browser,
the Console, as well
as the Histogram View and the Heightmap Profile View.
Only one of them can be displayed at a time. |
4. Function Selection
Switch between the various Functions
at this Panel.
5. Configuration Panels

The panels are used to adjust the settings of the Functions.
Read more at the Panels Chapter.
6. Favorites:
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Your frequently used Functions can
be accessed faster at the favorites toolbar. Clicking on an entry
opens a list with the Function's
Presets (i.e. predefined settings). Select an entry to
switch to the function along with the chosen preset, or to engage the
function and return to the current one. This behavior can be
adjusted at the Configuration dialog (Favorites
tab).
Use the Function Panel
or Menu->Functions->Favorites to add and remove
functions to the favorites.
Hint: If the chosen preset needs further input like the
coordinates of a Rectangle,
it is not engaged but selected only. |
7. Color Selection:
 This part of the main interface contains three switchable color
selections. You can switch between the selections by pressing the
button at the upper right corner of the panel.
Color
Circle: Click at the outer circle to change a color's hue. The
inner triangle can be used to adjust the brightness and saturation.
Activate the adjustment of the Primary
Color by activating the P-Button. The S-Button
switches to the Secondary Color.
Color Cube: The second available selection is the color
cube. Rotate the cube by dragging it with the left mouse button
pressed. You can change the size of the cube by dragging it with the right
mouse button. Click on the cube with the left mouse button to
select the Primary Color. The right
mouse button casts the color to the Secondary
Color. Move the upper scrollbar to the left to decrease the
saturation of the cube's colors.
Palette: The palette is a color array with 256 entries. Cast an entry to
the Primary Color, by clicking it
with the left mouse button. The right mouse button copies
the color entry to the Secondary Color.
The button below the palette opens the Palette Menu, which lets you
crop a texture's most frequent colors to the palette, sort the colors and load/save the
palette. |