Main Interface Overview
 

 
The main interface of Texture Maker can be structured in seven parts:

(1) Toolbar, (2) Texture Form, (3) Sidebar, (4) Function Selection, (5) Configuration Panels, (6) Favorites and the (7) Color Selection.

1. Toolbar:

The toolbar at the top of the interface (just below the main menu) holds buttons for creating New textures, to Open and Save files, Rescale textures and other actions. Use the buttons at the right side to access the Tools and Modules, like the Kaleidoscope and the Landscape Renderer.

 

2. Texture Form:

You can work on multiple textures simultaneously. Each texture is managed within its own Window.

 

3. Sidebar:


This panel at the left side of the main interface displays thumbnails of the open textures. Click on a thumbnail to bring the related Texture's Form to the front. Drag a thumbnail to another one to mix two textures quickly. If there are more textures open than can be displayed at a time, you can use the right mouse button to scroll the sidebar vertically.

Four buttons at the lower part of the sidebar are used to activate the Script Browser, the Console, as well as the Histogram View and the Heightmap Profile View. Only one of them can be displayed at a time.

 

4. Function Selection

Switch between the various Functions at this Panel.

 

5. Configuration Panels

The panels are used to adjust the settings of the Functions. Read more at the Panels Chapter.

 

6. Favorites:

Your frequently used Functions can be accessed faster at the favorites toolbar. Clicking on an entry opens a list with the Function's Presets (i.e. predefined settings). Select an entry to switch to the function along with the chosen preset, or to engage the function and return to the current one. This behavior can be adjusted at the Configuration dialog (Favorites tab).

Use the Function Panel or Menu->Functions->Favorites to add and remove functions to the favorites.

Hint: If the chosen preset needs further input like the coordinates of a Rectangle, it is not engaged but selected only.

 

7. Color Selection:

This part of the main interface contains three switchable color selections. You can switch between the selections by pressing the button at the upper right corner of the panel.

Color Circle: Click at the outer circle to change a color's hue. The inner triangle can be used to adjust the brightness and saturation. Activate the adjustment of the Primary Color by activating the P-Button. The S-Button switches to the Secondary Color.

Color Cube: The second available selection is the color cube. Rotate the cube by dragging it with the left mouse button pressed. You can change the size of the cube by dragging it with the right mouse button. Click on the cube with the left mouse button to select the Primary Color. The right mouse button casts the color to the Secondary Color. Move the upper scrollbar to the left to decrease the saturation of the cube's colors.

Palette: The palette is a color array with 256 entries. Cast an entry to the Primary Color, by clicking it with the left mouse button. The right mouse button copies the color entry to the Secondary Color. The button below the palette opens the Palette Menu, which lets you crop a texture's most frequent colors to the palette, sort the colors and load/save the palette.