|Main Interface Overview|
|The main interface of Texture
Maker can be structured in seven parts:
The toolbar at the top of the interface (just below the main menu) holds buttons for creating New textures, to Open and Save files, Rescale textures and other actions. Use the buttons at the right side to access the Tools and Modules, like the Kaleidoscope and the Landscape Renderer.
You can work on multiple textures simultaneously. Each texture is managed within its own Window.
This part of the main interface contains three switchable color selections. You can switch between the selections by pressing the button at the upper right corner of the panel.
Color Circle: Click at the outer circle to change a color's hue. The inner triangle can be used to adjust the brightness and saturation. Activate the adjustment of the Primary Color by activating the P-Button. The S-Button switches to the Secondary Color.
Color Cube: The second available selection is the color cube. Rotate the cube by dragging it with the left mouse button pressed. You can change the size of the cube by dragging it with the right mouse button. Click on the cube with the left mouse button to select the Primary Color. The right mouse button casts the color to the Secondary Color. Move the upper scrollbar to the left to decrease the saturation of the cube's colors.
Palette: The palette is a color array with 256 entries. Cast an entry to the Primary Color, by clicking it with the left mouse button. The right mouse button copies the color entry to the Secondary Color. The button below the palette opens the Palette Menu, which lets you crop a texture's most frequent colors to the palette, sort the colors and load/save the palette.